GTA 6 Map & World: Confirmed Locations, Map Size & Enterable Buildings
Everything you need to know about the State of Leonida, Vice City districts, Port Gellhorn, the Florida Keys, and enterable buildings in GTA 6.
Setting Overview: The State of Leonida
Grand Theft Auto VI takes place in the state of Leonida, a huge fictional recreation of Florida and the surrounding regions. Confirmed officially by Rockstar Games in December 2023, Leonida is the most diverse and detailed open world Rockstar has ever built.
Instead of returning to the 1980s setting of 2002’s GTA: Vice City, GTA 6 takes place in the modern day—featuring neon-lit beach cities, tropical islands, sprawling swamps, and industrial shipping ports.
Here is a complete breakdown of Leonida’s confirmed cities, map size comparisons with GTA 5, and enterable buildings.
Quick Facts: The GTA 6 Map
| Feature | Confirmed Fact | Source |
|---|---|---|
| Main State | State of Leonida | Officially announced by Rockstar Games in press releases and trailers. |
| Main City | Vice City | Featured heavily in Trailer 1 and official artwork. |
| Secondary City | Port Gellhorn | Seen on highway signs and test clips from early builds. |
| Estimated Map Size | Over 2x Larger than GTA 5 | Calculated from in-game GPS coordinate data seen on developer debug screens. |
How Big Is the Map?
By measuring GPS coordinate markers seen in early developer test menus, community map researchers were able to calculate the total size of Leonida:
Center Point: [0, 0] centered near downtown Vice City
Furthest North: Mountain ridges and forests (Mount Kalaga)
Furthest South: Tropical island chain (The Leonida Keys)
Furthest West: Industrial coastline (Port Gellhorn)
Furthest East: Ocean coastline (Vice Beach)
These measurements show that the playable land area in GTA 6 is over twice the size of GTA 5’s Los Santos map, with expansive oceans, rivers, and enterable buildings throughout.
Itemized Regional Breakdown of Leonida
graph TD
subgraph State of Leonida
VC["Vice City Metropolitan Core (Ocean Beach / Downtown / Vice Dale)"]
PG["Port Gellhorn (Industrial / Logistics / Suburbs)"]
LK["Leonida Keys (Coral Reefs / Overseas Highway)"]
GR["Grassrivers (Wetlands / Swamps / Airboat Routes)"]
AM["Ambrosia & Lake Leonida (Agriculture / Rural Settlements)"]
MK["Mount Kalaga (Northern Forested Highlands)"]
end
1. Vice City Metropolitan Core
The cultural and economic epicenter of Leonida:
- Vice Beach (Ocean Beach): The iconic beachfront promenade characterized by Art Deco hotels, pastel lighting, outdoor fitness parks, and crowded tourist promenades.
- Downtown Vice City: Modern commercial skyscrapers, luxury banking towers, high-rise penthouses, and elevated transit infrastructure.
- Vice Dale: Expanding suburban sprawl, middle-class housing tracts, strip malls, and canal networks.
- Little Haiti / Little Havana Equivalents: Distinct cultural neighborhoods featuring independent bodegas, mural-covered alleyways, and local community hubs.
- Starfish Island / Venetian Islands Parodies: Gated luxury communities with private boat slips, security barriers, and celebrity mansions.
2. Port Gellhorn
Located along the southwestern coast, Port Gellhorn serves as Leonida’s industrial engine:
- Massive container shipping terminals, rail freight depots, and petroleum refineries.
- Blue-collar residential districts, motels, bowling alleys, and pawn shops.
- Active police precincts featuring heavy tactical vehicle presence.
3. The Leonida Keys (Gator Keys)
A sweeping subtropical island chain stretching across the southern expanse of the map:
- Connected by the scenic Overseas Highway Causeway, featuring long open-water bridge spans.
- Specialized maritime environments: coral reefs, fishing docks, sandbars, luxury yacht anchorages, and private airstrips used for contraband trafficking.
4. Grassrivers (Everglades Parody)
A sprawling, untamed freshwater wetland biome:
- Navigable via specialized airboats, shallow-draft skiffs, and off-road 4x4 trucks.
- Native wildlife ecosystem: American alligators, wading flamingos, wild boars, and venomous snakes.
- Rural trailer parks, bait-and-tackle outposts, and clandestine airstrips hidden deep within the cypress swamps.
5. Ambrosia & Inland Agricultural Belts
The industrial agriculture and inland heartland of Leonida:
- Expansive sugar cane fields, citrus orchards, and processing factories.
- Stock car speedways, roadside diners, and dirt-track racing circuits.
6. Mount Kalaga & Northern Highlands
Forested northern topography bordering the state perimeter:
- Elevated rocky ridges, radio communication towers, logging routes, and dense pine forests.
- Offers distinct elevation changes, contrasting with the coastal plains of Vice City.
Landmark & Enterable Interior Index
A major leap in RAGE 9 is the structural density of accessible indoor spaces. Rather than relying on static, sealed storefronts, Leonida features a rich directory of functional, interactive interiors:
| Landmark / Interior Name | Region / District | Interior Type | Verified Functionality |
|---|---|---|---|
| Hank’s Waffles | Vice Dale Outskirts | 24/7 Roadside Diner | Fully modeled dining room, kitchen, cash register, functional robbery interactions, hostage mechanics. |
| What-A-Donut | Vice City Metro | Fast Food Chain | Drive-thru window, customer seating, consumable food purchasing. |
| Uncle Jack’s Pawn & Gun | Port Gellhorn | Retail / Weapons | Weapon customization counters, dynamic trade inventory, security glass barriers. |
| Leonida Department of Corrections | Rural Ambrosia | State Penitentiary | Maximum-security holding blocks, guard towers, intake processing (featured in Lucia’s story arc). |
| Kingfisher Motel | Leonida Keys | Lodging / Safehouse | Multi-room interior corridors, parking courtyards, interior balcony access. |
| Supermarket (Super Foods) | Vice City Suburbs | Grocery Retail | Multi-aisle shopping floor, automated doors, dynamic object shelves, security cameras. |
Debunked Map Myths & Scope Corrections
- Debunked: “70% of All Buildings Are Enterable”: Viral social media claims alleged that nearly three-quarters of all structures across the map could be seamlessly entered. While GTA VI dramatically expands interior access compared to GTA V, interior density is focused on commercial hubs, mission locations, and ambient public spaces; residential skyscrapers remain largely architectural facades to preserve rendering performance.
- Debunked: “Project Americas / Multiple South American Countries”: Early pre-production rumors (codenamed “Project Americas”) suggested the game would feature multiple accessible countries (including Brazil and Colombia). Official materials and file structures confirm the shipping release focuses entirely on the state of Leonida, streamlining development into a single, cohesive continental landmass.
Transportation & Highway Grid
Leonida features a modern, interconnected transit grid:
- Interstate Highway System: Multi-lane arterial freeways encircling Vice City and connecting directly to Port Gellhorn and northern routes.
- Navigable Waterways: Canals, rivers, and open-ocean corridors allowing seamless maritime transit between coastal harbors and inland lakes.
- Municipal Airport: Vice City International Airport (VIA) featuring active commercial runways, executive jet hangars, and cargo staging areas.
The map architecture of Grand Theft Auto VI represents the pinnacle of open-world worldbuilding—combining vast geographical scale with unprecedented interior fidelity.
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