Glock 19 (Polymer Pistol)
Glock 19 Gen 4/5 (9x19mm)Prominently featured in Trailer 1 (Lucia holding in convenience store) and 2022 debug robbery clips.
Comprehensive catalog of all firearms, melee weapons, and tactical ordnance authenticated across official trailers and developer debug footage. Inspect physical carrying slots, attachments, and capacity data.
Debug footage confirms Grand Theft Auto VI abandons GTA V's arcade-style weapon wheel where protagonists magically carried dozens of rifles, shotguns, and rocket launchers in their pockets. Borrowing directly from the physical inventory framework pioneered in Red Dead Redemption 2, weapons in Leonida follow strict physical constraints:
Pistols, revolvers, and compact machine pistols fit into waistband holsters under jackets or shirts. Concealed weapons avoid immediate civilian panic or police suspicion.
Assault rifles, hunting shotguns, and carbines are physically rendered on 3D shoulder slings across Lucia and Jason's backs. Walking into public stores with slung weapons immediately alerts security.
Heavy ordnance (RPGs, sniper rifles, excess ammunition, and tactical gear) is stored inside your vehicle's trunk or carried duffel bags. Players must open the trunk to swap out loadouts before initiating heists.
Prominently featured in Trailer 1 (Lucia holding in convenience store) and 2022 debug robbery clips.
Found in Clip #48 debug inventory. Physical 3D sling physics visible on Jason's back model.
Used by VCPD tactical units in Clip #14 roadblock shootout footage.
Shown fired from passenger car window in Trailer 1 high-speed highway scene.
Referenced in debug weapon table `WAP_SNIPER_HUNTER` in 2022 build.
Model found in debug weapon cache `WAP_RPG7`. Cannot be concealed in standard clothing.
Showcased in August 2026 CyberLeek close-quarters combat takedown animation clip.
Used by VCPD arresting officers in diner test clip to subdue non-compliant NPCs.
Trailer 1 environmental props and verified diner robbery test assets.
Referenced in Florida Keys underwater reef diving debug scripts.
No. GTA 6 adopts an inventory system similar to Red Dead Redemption 2. Characters can physically carry 1-2 primary long guns slung over shoulders, sidearms concealed in holsters, and must store extra heavy weaponry in vehicle trunks or duffel bags.
Yes. Debug code manifests include the variable `bCanDualWieldPistols`, allowing players to equip matched sidearms simultaneously.
Yes. Debug footage demonstrated seamless dynamic weapon dropping and picking up dropped officer service weapons off the floor.